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LOTR: Return To Moria - Yuletide Pack

This some of the work I did for LOTR: Return to Moria, Yuletide Expansion.

I started by modelling the holly branches, leaves and berries traditionally in Maya, before hopping to Zbrush for a quick sculpt on the wood. I then baked these down into an atlas to create an optimised method for utilising the holly. After hand painting the textures of the atlas, I moved onto using it to create all 5 growth stages of the fantasy style holly tree. After this I utilised some existing crystal lights and baubles to decorate 2 variants of the tree. I used mash to create the chains and populate the crystal lights along them.

Then I made a wreathe and 2 strip decorations from the holly and made an additional few assets to decorate such as the pinecones, leafy sprigs, dried orange.

Finally I was provided a feasting table model which I decorated for Yuletide with the existing assets I’d made, and some extra Crackers made by Wesley Forleo.

It was a pleasure to work on such a fun pack as my final work for Free Range Games.

Holly Atlas- traditionally modelled, sculpted and baked followed by hand painted textures

Holly Atlas- traditionally modelled, sculpted and baked followed by hand painted textures

Utilising the Holly atlas I previously made, low poly geo and kitbashing some decorative elements like the knots and splits

Utilising the Holly atlas I previously made, low poly geo and kitbashing some decorative elements like the knots and splits